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The Impact of Social Computing on the EU Information Society and Economy (by IPTS)

02/02/2010

This report examines the socio-economic impact of Social Computing applications in Europe. It finds that Social Computing applications, or Social Computing for short, has already brought about significant changes which have led to disruptive impacts on industry, citizens, identity, social inclusion, education, health and public governance. The emergence of Social Computing in the Information Society scene in 2003 was unexpected. Today, a little more than five years later, hundreds of millions of users worldwide are using Social Computing applications such as Social Networking Sites, blogs, collaborative filtering of content, file, photo and video sharing, tagging and annotation, online multi-player games and collaborative platforms for content creation and sharing. And this is only the beginning.
The report features a comprehensive empirical analysis of Social Computing that is intended to inform policy makers. Social Computing has both direct and indirect effects on the implementation of the European Lisbon strategy, especially on the post-i2010 agenda currently being drafted.

The research has been conducted by the Information Society Unit at JRC-IPTS over the last three years.

 

  • Autores: Kirsti Ala-Mutka, David Broster, Romina Cachia, Clara Centeno, Claudio Feijóo, Alexandra Haché, Stefano Kluzer, Sven Lindmark, Wainer Lusoli, Gianluca Misuraca, Corina Pascu, Yves Punie and José A. Valverde
    Editores: Yves Punie, Wainer Lusoli, Clara Centeno, Gianluca Misuraca and David Broster
  • Fecha de publicación: 11/2009

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